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  The Architecture of Story

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  The Architecture of Story

  A TECHNICAL GUIDE FOR THE DRAMATIC WRITER

  WILL DUNNE

  THE UNIVERSITY OF CHICAGO PRESS

  Chicago and London

  Will Dunne is a resident playwright at Chicago Dramatists, where he develops plays and teaches workshops. He is the author of The Dramatic Writer’s Companion, also from the University of Chicago Press.

  The University of Chicago Press, Chicago 60637

  The University of Chicago Press, Ltd., London

  © 2016 by Will Dunne

  All rights reserved. Published 2016.

  Printed in the United States of America

  25 24 23 22 21 20 19 18 17 16 1> 2 3 4 5

  ISBN-13: 978-0-226-18188-2 (cloth)

  ISBN-13: 978-0-226-18191-2 (paper)

  ISBN-13: 978-0-226-18207-0 (e-book)

  DOI: 10.7208/chicago/9780226182070.001.0001

  Library of Congress Cataloging-in-Publication Data

  Dunne, Will, author.

  The architecture of story : a technical guide for the dramatic writer / Will Dunne.

  pages cm — (Chicago guides to writing, editing, and publishing)

  ISBN 978-0-226-18188-2 (cloth : alkaline paper)

  ISBN 978-0-226-18191-2 (paperback : alkaline paper)

  ISBN 978-0-226-18207-0 (e-book)

  1. Drama—Technique. 2. Playwriting. I. Title. II. Series: Chicago guides to writing, editing, and publishing.

  PN1661.D858 2016

  808.2—dc23

  2015035275

  ♾ This paper meets the requirements of ANSI/NISO Z39.48-1992 (Permanence of Paper).

  For Jean Shelton, Stella Adler, and Corinne Jacker, who taught me to analyze scripts

  CONTENTS

  About This Guide

  The Plays and Playwrights

  TECHNICAL CONSIDERATIONS

  Genre: Type of story

  Style: How characters and events are depicted

  Dramatic Focus: Main character and point of view

  Rules of the Game: How things work in this particular story

  Framework: Act and scene divisions, including French scenes

  Stage Directions: Instructions for staging the play

  Other Script Elements: What’s in the script besides the play

  THE BIG PICTURE

  Title: Meaning and function of title

  Characters: Who causes the story to happen

  Offstage Population: Who influences the story from offstage

  Plot: Synopsis and chain of events

  Character Arcs: Character entrances, exits, and transitions

  Story Arc and Main Event: Most important thing that happens

  Subject and Theme: What the story is about

  Dialogue: Language characteristics and indigenous terms

  Visual Imagery: How images reveal story

  WORLD OF THE CHARACTERS

  Physical Realm: The setting and what’s in it

  Emotional Environment: General mood or atmosphere

  Social Context: Key circumstances, values, and beliefs

  Laws and Customs: Social rules that affect behavior

  Economics: How characters are influenced by money or lack of it

  Power Structure: Who is in charge and who isn’t

  Spiritual Realm: Presence or absence of the supernatural

  Backstory: The past that affects the present

  STEPS OF THE JOURNEY

  Point of Attack: How the play begins

  Inciting Event and Quest: What triggers the protagonist’s dramatic journey

  Central Conflict: Key obstacles to the protagonist’s success

  What’s at Stake: The protagonist’s reason to act

  Strategies and Tactics: How the protagonist tries to complete the quest

  Pointers and Plants: Preparation tools to engage the audience

  Reversals: Turning points in the story

  Crisis Decision: The protagonist’s most difficult decision

  Climax and Resolution: Showdown and final destination

  Acknowledgments

  Footnotes

  ABOUT THIS GUIDE

  The Architecture of Story: A Technical Guide for the Dramatic Writer can help you build and evaluate your own plays by exploring storytelling tools and techniques that other writers have used. Like The Dramatic Writer’s Companion,1 which it complements, this guide has a nonlinear, reference-book structure. Chapters can be read as needed, in any order, any number of times and offer hundreds of questions to help you analyze your work. For best results, please read this introduction, which explains more about the guide and how to use it.

  ■ A TECHNICAL LOOK AT DRAMATIC STORYTELLING

  Dramatic stories are made of parts that work together to draw us in and keep us engaged from beginning to end. These parts, or elements, come in various sizes and shapes and can be used in different ways for different purposes. The job of a dramatic writer is to figure out what elements a story needs and to compose them in a structure that best supports this story.

  While dramatic works through the ages tend to share certain storytelling elements, there is no formula that can successfully dictate what a play should be. Each new play comes into the world with a set of characters, plot points, and operating rules that must be defined and developed by the writer with the understanding that what works for one play does not necessarily work for another. To learn how to write a play, then, is a goal that can never be fully realized. To learn how to write a particular play is a dream that is both manageable and achievable.

  The Architecture of Story will help you explore the building blocks of dramatic storytelling by analyzing three successful plays. The approach here is neither to critique these plays nor to assess their social impact or place in theatre history. It is rather to dismantle the stories and examine their key components from a technical point of view so that you can approach your own work with a more informed understanding of dramatic architecture and the possibilities it offers.

  The audience for this guide

  This guide is addressed to dramatic writers but may also be useful to directors, dramaturgs, theatrical designers, and actors, each of whom must understand a script thoroughly in order to bring their talents to it. In addition to theatre artists and technicians, the guide may be of interest to anyone who enjoys reading and thinking about dramatic stories.

  Three award-winning plays

  The analytical focus of this guide is reflected in the criteria I used to select three plays to examine. First, each would be a play by an American playwright that had received its world premiere after the start of the new millennium. Second, each would be a play that had enjoyed widespread critical and commercial success. Third, each would be a play that had moved me personally. In addition, the plays would have to be s
ignificantly different from one another both in subject matter and in their approach to dramatic storytelling. The plays I chose are:

  Doubt: A Parable by John Patrick Shanley, which received the 2005 Pulitzer Prize for Drama and the 2005 Tony Award for Best Play;

  Topdog/Underdog by Suzan-Lori Parks, which received the 2002 Pulitzer Prize for Drama and a 2002 Tony Award nomination for Best Play; and

  The Clean House by Sarah Ruhl, which received the 2004 Susan Smith Blackburn Prize and was a finalist for the 2005 Pulitzer Prize for Drama.

  SCRIPTS FOR ANALYSIS

  Title and author Genre Style Format Characters Focus

  Doubt: A Parable by John Patrick Shanley

  Drama

  Realism

  One act, 9 scenes

  Four

  Single protagonist

  Topdog/Underdog by Suzan-Lori Parks

  Tragicomedy

  Hyperrealism

  Two acts,* 6 scenes

  Two

  Dual protagonist

  The Clean House by Sarah Ruhl

  Comedy

  Magic realism

  Two acts, 28 scenes

  Five

  Group protagonist

  * While the term “act” is not used in the script, the story is the equivalent of a two-act play since it divides into two major units of action.

  Each of these plays is summarized in the next chapter, “The Plays and Playwrights,” and again in more detail in “The Big Picture” section of this guide under “Plot.” However, you will gain the most from this guide if you have read the plays on your own and are familiar with them. At the time of this writing, one of the plays (Doubt: A Parable) has been made into a major film. The analysis in this guide addresses the original stage version, not the film adaptation.

  Chapter introductions briefly reference more than a hundred other plays as well, including some from other eras and cultures. These references illustrate that, although the three main plays analyzed in this guide provide a rich sample of contemporary American playwriting, they often employ storytelling components that are not exclusively contemporary or American. Many are principles that dramatic writers around the world have used for centuries.

  The underlying importance of character

  Woven throughout the analyses in this guide is the idea that character is the foundation of story. To evaluate a play is to examine its characters: who they are, what they want, why they want it, and how they deal with the obstacles standing in their way. Each analysis in this guide, therefore, is a character exploration. Whether the focus is on the whole story or a specific aspect of it, the dramatic elements that emerge are keys to understanding who this story is about and why this story exists. In the end, the character and the story are the same thing.

  By establishing character as the context for script analysis, you can approach story from a perspective that is emotional as well as intellectual. An emotional dimension enables you to understand the dramatic elements of a story at a gut level. As a result, you may be able to see connections between story events that are not readily apparent or to grasp why a character acts in a way that at first seems illogical or even contradictory to a previous course of action.

  Drama is primarily an emotional experience. By keeping character foremost in mind and adding an emotional dimension to script reading, you can meet dramatic stories on their own terms and gain a fuller understanding of how they work.

  ■ HOW TO USE THIS GUIDE

  A practical reference tool to help you explore principles of dramatic storytelling, The Architecture of Story offers easy-to-find information and examples, a wealth of questions to support your own script analysis, and a flexible design that lets you adapt the guide to your current needs.

  Organization for ease of use

  Each chapter focuses on a storytelling component and how it has been adapted in each of the three analyzed plays. These components are organized into four sections:

  • Technical Considerations covers fundamental decisions that a writer makes about how to develop a story for the stage. Components for analysis include genre, style, dramatic focus, and other basic ingredients of dramatic storytelling.

  • The Big Picture looks at the whole story and what it aims to accomplish. Components for analysis include the play’s title, characters, plot, and theme, as well the dialogue and visual images woven throughout the script.

  • World of the Characters explores the specific realm where the story takes place. Components for analysis include the physical, emotional, social, economic, political, and spiritual dimensions of this world as well as its backstory.

  • Steps of the Journey focuses on the details of the main character’s quest and how it unfolds from beginning to end. Components for analysis include the basic elements of dramatic action and the key events that comprise the dramatic journey.

  Hundreds of questions to help you evaluate your work

  To support your analysis of the story you are developing now, each chapter concludes with a set of questions related to the principles discussed and illustrated in the chapter. These questions are geared toward analyzing a rough draft of a script but may also be used to explore possibilities for a first draft in progress. Altogether, the guide features thirty-three sets of questions, adding up to hundreds of analytical tools. You can address these sets of questions in any order and repeat any of them, as needed, to obtain new results as your understanding of a script evolves.

  Flexible design to fit your needs

  You can use this guide at any stage of script development. During the early stages, the examples and questions may trigger your creativity as you define characters and flesh out story ideas. During later stages, the guide can help you through the revision process as you evaluate your work and target aspects of it that you wish to develop further. Regardless of when you use the guide, you can approach it in a number of ways. For example:

  • Nonlinear approach: information as needed. Chapters are self-contained so that you can read them in any order or in any combination. This approach reflects the idea that there is no one way to construct or analyze a dramatic story, and that individual needs may vary, not only from writer to writer but also from project to project and from step to step within a project. Like any reference tool, the guide enables you to review its contents and select the specific information you need. A nonlinear approach may be the best use of the guide if you are an experienced dramatist working on a script or about to begin one.

  • Linear approach: comparative analysis of three plays. By reading the guide straight through, from cover to cover, you can get a structured look at common elements of dramatic storytelling, see how these elements have been used in three successful plays, and compare the results. This linear approach may be best if you are a beginning playwright or just want an overview of dramatic storytelling principles.

  • Nonlinear or linear approach: analysis of one play at a time. Within each chapter, the discussion of each play is presented separately under the play’s title so you can find the analysis quickly and easily. This gives you the option to focus on one play at a time as you explore storytelling principles. This approach may be best if you wish to streamline your use of the guide.

  • Nonlinear or linear approach: analysis of your work only. Each chapter concludes with a discrete set of questions about the script you are developing now. Going directly to the questions may be best if you are already familiar with the examples in the chapter and want help with specific dramatic elements as you write or revise.

  Analysis is the process of a breaking down any whole into its parts to learn what they are, what they do, and how they relate to one another. The following pages present a detailed, technical analysis of three dramatic stories, but, in the end, the guide is not about these stories. It is about the dramatic principles that they reflect and that can be adapted in countless ways to the scripts you develop.

  THE PLAYS AND PLAYWRIGHTS

  The Architecture
of Story analyzes three successful contemporary American plays to highlight how they are made and how they may inform your own writing decisions.

  ■ DOUBT: A PARABLE

  Set in a Catholic elementary school in the Bronx in 1964, Doubt: A Parable depicts the efforts of a principal determined to expose and drive away a priest whom she suspects of child abuse even though she has no factual evidence of his guilt.

  The play received its world premiere at the Manhattan Theatre Club in 2004 and was transferred to the Walter Kerr Theatre in 2005—the playwright’s Broadway debut. Directed by Doug Hughes, Doubt received uniformly rave reviews and won just about every award it could, including the Pulitzer Prize for Drama, the Tony Award for Best Play, and the Drama Desk Award for Outstanding New Play.

  Playwright: John Patrick Shanley

  A writer and director for both stage and screen, John Patrick Shanley has established himself as a major American dramatist of his time. His plays include: Danny and the Deep Blue Sea, Savage in Limbo, The Dreamer Examines His Pillow, Italian American Reconciliation, Women of Manhattan, Beggars in the House of Plenty, Four Dogs and a Bone, Psychopathia Sexualis, Cellini, Dirty Story, Sailor’s Song, Defiance, Storefront Church, and Outside Mullinger.

  In addition to his Oscar-nominated screenplay adaptation for Doubt, Shanley’s screenplays include Moonstruck, which in 1988 won both the Writer’s Guild of America Award and the Academy Award for Best Original Screenplay, and Five Corners, which in 1987 won the Independent Spirit Award for Best Screenplay. Other film scripts include The January Man, Joe vs. the Volcano, and adaptations of Congo and Alive. His teleplay Live from Baghdad received a Primetime Emmy Award for Outstanding Writing for a Miniseries, Movie, or Dramatic Special.